How do cheats work in K&B?

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How do cheats work in K&B?

Post by dietermoreno on Sun 14 Sep 2014 - 13:17

So how do the special K&B cheats work?  What do you type in the chat box?

I accidently found a file full of cheats called "Cheat_Database.xs" in the "trigger3" folder when I was trying to look at how K&B's weather works.

I even found myself featured Very Happy

Code:

   else if (cheat == "Dietermoreno")
        trShowSPCNote("Congratulations, you found a hidden cheat!", "Oh, that noob at WotTA forums trying to make GW feature OP?");

Perhaps its a selection of fruits and vegetables or a breech loading rifle?
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Re: How do cheats work in K&B?

Post by misterscp on Wed 17 Sep 2014 - 21:27

press the "x" button and insert the "cheat". "debug" was always my favorite cheat Very Happy
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Re: How do cheats work in K&B?

Post by dietermoreno on Thu 18 Sep 2014 - 14:58

When you say "insert" the cheat, what do you mean exactly?

Do you mean you type in the names referenced to in the cheat file, like for example "Dietermoreno"?

Or are those just the names of the cheats, like Monster Truck, while what you type in is different, like "tuck tuck truck"?
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Re: How do cheats work in K&B?

Post by misterscp on Fri 19 Sep 2014 - 4:22

you type in Dietermoreno. Keep in mind, its not case sensetive Wink. Just give it a try.

btw tuck tuck tuck IS NOT a custom cheat
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Re: How do cheats work in K&B?

Post by dietermoreno on Fri 19 Sep 2014 - 10:41

I tried and I got to the screen that says something like "oh you found a cheat. remember that noob at Wotta forums trying to make GW OP?", but no unit appears.  i tried pepp as well and it didn't turn the water red.

I tried Iliander as well and it didn't make whores trainable at the tavern.
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Re: How do cheats work in K&B?

Post by misterscp on Sat 20 Sep 2014 - 2:37

hm ,look again in the file

Pepp:

Condition
else if (cheat == "Pepp")
Effect
      trShowSPCNote("Congratulations, you found a hidden cheat!", "There will be a small possibility, that the water colored blood red and there is no fish. I get the idea from Exodus 7:20-21");

Debug

Condition:
else if (cheat == "debug")

Effect:

gadgetToggle("extraButtonPower");
gadgetToggle("extraButtonPlaceUnits");
gadgetToggle("extraButtonLights");
gadgetToggle("extraButtonDebugger");
gadgetToggle("extraButtonhero");
gadgetToggle("extraButtonScreenshot");
gadgetToggle("minimapEventButton");
gadgetToggle("extraButtonPatrol");
gadgetToggle("cameraSaveModus2");
gadgetToggle("cameraLoadModus2");
gadgetToggle("extraButtonfind");
gadgetToggle("extraButtonhelp");
gadgetToggle("extraButtonFog");
gadgetToggle("extraButtonBlackmap");

Peppness

Condition:
else if (cheat == "Peppness")
Effect (in short it is create kCheatPeppness at the Towncenter
 for (all=1800;>-1){ if (kbGetUnitTypeName(all)=="TownCenter") break;}
     for(Qid=0;>1){}
     xsSetContextPlayer(1);kbLookAtAllUnitsOnMap();
     Qid=kbUnitQueryCreate("QDUA_1_TownCenter");
     kbUnitQuerySetPlayerID(Qid, 1, true);
     kbUnitQuerySetUnitType(Qid, all);
     kbUnitQuerySetPosition(Qid, vector(132.23, 4.00, 123.69));
     kbUnitQuerySetAscendingSort(Qid, true);
     kbUnitQuerySetState(Qid, 2);
     kbUnitQueryResetResults(Qid);
     kbUnitQueryExecute(Qid);
     if(kbUnitQueryExecute(Qid)>=1){
     for (i=0; < 1)
     trUnitCreate("kCheatPeppness", "default", xsVectorGetX(kbUnitGetPosition(kbUnitQueryGetResult(Qid, 0))),0,xsVectorGetZ(kbUnitGetPosition(kbUnitQueryGetResult(Qid, 0))), 0,, 1);
     } else {
     for (i=0; < 1)
     trUnitCreate("kCheatPeppness", "default", 132.23, 4.00, 123.69, 0,, 1);}


Conclusion: Typing in Modder-Names will give you some Show Text but there is also awesome stuff hidden Very Happy

btw i wanted always a cheat that deploy a badass wizard and one for ezio
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Re: How do cheats work in K&B?

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