Nice civilizations

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Re: Nice civilizations

Post by CroYugo on Tue 18 Oct 2011 - 23:16

well i am very good at history...but i am not a modder...soo if you need help.... my Lord Dude i can help...
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Re: Nice civilizations

Post by AOE_Fan on Tue 18 Oct 2011 - 23:19

If you want to join the team, please write your application to "Applications and the K&B Team" thread.
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Re: Nice civilizations

Post by iliander on Tue 18 Oct 2011 - 23:25

It's located here: http://therassaskjasd.heavenforum.org/t202-applications-and-the-kb-team

Just tell us what you could do, and you will start as a Squire.
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Re: Nice civilizations

Post by Heathen678 on Wed 9 May 2012 - 3:26

peugeot407 wrote:I'm not so sure. You see, all of the civs in K&B would have had either Catholicism, Orthodox Christianity or Islam as their state religion.

Sorry to bring up an old discussion, but will Norse paganism be an option for the Vikings (Denmark)? If not, I could help you plan it out if you wanted.
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Re: Nice civilizations

Post by peugeot407 on Wed 9 May 2012 - 3:34

The Vikings will have Catholicism as their main religion, Lollardy as their reformed religion and Paganism as their outside religion. I suppose that answers your question. There's no need to plan it out as such though, as the religion system in K&B hinges on bonuses entirely, and does not enable any new units or techs.


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Re: Nice civilizations

Post by Heathen678 on Wed 9 May 2012 - 7:22

Awesome, thanks.
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Re: Nice civilizations

Post by leon the duque of birigui on Thu 16 May 2013 - 23:32

this mod like nice, but the italians have few UUS so y want to sugest some units for      them:    carrocio:  wagon with a flag not atack but as good hitpoints and also have a aura that inspire units increasing their combat capabilities and will   work as a mantlet replacement.  hammer infantry: soldier with the traditonal venetian hammer,  replaces halberdier have less atack than the normal halberdier but have more hitpoints  and have less bonus against cavalry but is devasting against infantry.


Last edited by leon the duque of birigui on Sat 22 Feb 2014 - 23:24; edited 1 time in total
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Re: Nice civilizations

Post by peugeot407 on Thu 16 May 2013 - 23:39

Well, the Italians were always intended to be the most "default" civilisation in K&B, at least where units are concerned, so they are very close to the basic unit roster and have three UUs, while the average is four. Sill, we don't feel they're missing out on anything, partly because their Royal Guard upgrades are for the Man-at-Arms and Knight, which are two of the most useful units in the mod, but mostly because they've got by far and away the best economy of any civilisation...


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Re: Nice civilizations

Post by leon the duque of birigui on Fri 17 May 2013 - 7:17

ok.  but still adding more units will be make the civ more complete


Last edited by leon the duque of birigui on Sat 22 Feb 2014 - 23:25; edited 1 time in total
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Re: Nice civilizations

Post by peugeot407 on Fri 17 May 2013 - 7:27

Perhaps, perhaps... Still, if you want to see a civ with plenty of UUs, I think the Mongols will rather suit your taste, once the Quintessence comes around, anyway...


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Re: Nice civilizations

Post by Vvv on Fri 17 May 2013 - 7:44

UUs doesn't make a civ better, and the historical accuracy makes the italian a nation with no excellent army, so UUs makes a civ weaker or stronger and the italian army was just standart, and if you want to add new UUs with the same stats, it isn't a good idea.
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Re: Nice civilizations

Post by peugeot407 on Fri 17 May 2013 - 7:51

Exactly...


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Re: Nice civilizations

Post by leon the duque of birigui on Fri 17 May 2013 - 10:29

ok. but the units y sugested are historicaly acurate.
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Re: Nice civilizations

Post by peugeot407 on Fri 17 May 2013 - 10:35

I know that, and we did even at one point (a very, very long time ago) plan to have the Carrocio as an Italian UU, so there's nothing wrong with your research. We just don't find the addition of any extra UUs to be very necessary...


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Re: Nice civilizations

Post by leon the duque of birigui on Fri 17 May 2013 - 12:49

ok. now i wil be sugest some  units  for the germans :    reiter:  a pistol using cavalry is trained for stable and replace handgunner, the reiter is more expensive and have weaker atack than the hand gunner  but is faster and have more hitpoints.    forlorn hope:   not a unit but a royal guard upgrade to the halberdier, the forlorn hope where prisioners who  fougth for the holy  roman empire.


Last edited by leon the duque of birigui on Sat 22 Feb 2014 - 23:27; edited 1 time in total
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Re: Nice civilizations

Post by HAL9000 on Fri 17 May 2013 - 14:48

At least the Carrocio... Please?
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Re: Nice civilizations

Post by peugeot407 on Fri 17 May 2013 - 21:20

Er, Leon, only civs of the European civset get Royal Guard upgrades. The Germans are not part of that civset, but of the Crusading civset instead, which means they get the Chapter House, the Headquarters, the Pilgrimage system, and many other things as well, but no Royal Guard upgrades.


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Re: Nice civilizations

Post by leon the duque of birigui on Sat 18 May 2013 - 0:06

ok.but the reiter is a nice idea or not?
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Re: Nice civilizations

Post by peugeot407 on Sat 18 May 2013 - 0:44

Actually, it was already in...


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Re: Nice civilizations

Post by Vvv on Sun 19 May 2013 - 8:09

About the Venetian Hammerman: the Halberdiers played a important role in the medieval italian cities, so they are too important to replace.
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Re: Nice civilizations

Post by Pepp on Thu 23 May 2013 - 17:35

Well, if there is anyone want to look carrocio in game, I can make it* easily. Yet they would just be an editor unit with no effect at all...**

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Re: Nice civilizations

Post by HAL9000 on Mon 27 May 2013 - 17:41

Worth It! I wouldn't be opposed to that, just cause it would look AWESOME anyway!
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Re: Nice civilizations

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